
Game Info Feature List Screenshots System Requirements Mailing List Downloads
Game Information
Explorer2260 is the future. It combines the elements of space simulations
which have gone before it, ranging from Elite, Frontier through Privateer
and beyond. It adds more strategy, experiences and options set in
a universe which changes around the player as the game progresses.
Feature List
- The Dynamic Universe Model:
Throw out the old methods of the static or linear game engine, the dynamic
universe model in Explorer2260 is a completely new concept on the Amiga which
removes the predictability from games. Borders change, wars are won and lost,
races rise and fall. The only thing you can be sure about is that you can't be
sure about anything anymore.
- StarNET:
'To a million worlds on a hundred thousand systems, One Network'.
This is the Internet of the future; a galaxy spanning web of computers
talking to each other across the depths of space. Everything that
happens in the universe will appear on the news channels; you can
apply for jobs, or even advertise to employ someone else. Places to sell,
buy or just look at lurk in it's corners.
- Hyperspace:
This is not the 'hit the jump button, flash, you are at your
destination' hyperspace prevalent in many games of the genre. Here you
enter hyperspace through wormholes called jumppoints created by your
ship engines, or special jump vortex generators call Jumpgates. Hyperspace
is a new dimension where you can travel the massive distances between
stars, but here even battles can be fought. Beware though; hyperspace
is a dangerous place with punishing energy drains, gravity wells almost
as strong as black holes, vicious hyperspace storms which can destroy
ships in a blink of the eye and something else is out there......
- Stations:
Space stations and docking ports will be much more complex than in other space
games. There will be no animation sequence as the ship is brought into dock: the
ships will actually be moved around inside the station. The player will have a
large selection of actions available via a 3D representation of the station
giving access to shops, accommodation, security services, StarNET links and many
other options..... Stations will expand or deteriorate depending upon their
popularity and location, some are military outposts some are corporate
holdings.
- Fleets:
If there is a major failing in many games it is that ships are uncoordinated and
often travel alone (especially in Frontier and it's fellows). Explorer2260 has a
special clause in it's ship intelligence routines which will allow ships to form
into coordinated fleets allowing large attack forces, or convoys and escorts or
pirate bands.
- Music:
The music in explorer will utilise surround sound mixing techniques to produce
high quality music unheard of in many games without direct CD-audio playback.
Thanks to the routines developed by Jarno Paananen I will be using s3m and xm
modules extensively throughout the game. The sound effects will be played using
the AHI device to provide better quality sound than the standard audio.device as
well as giving support for soundboards and future enhancement of the Amiga
audio.
- The 3D engine:
Fully texturemapped, lightsourced and shaded the engine will include features
such as fog and lense flares and a virtual cockpit. The use of Warp3D will
allow all GFX cards with a 3D chip to provide a faster, better looking and
more enjoyable game.
- Network Support:
In addition to single player action it is planned to include TCP multiplayer
capabilities into Explorer so many players with internet connections can
link up and play against others.
Screenshots
Here is one picture that can be called a screenshot. It is a picture of the
station systems that are used in the game when a player is docked on a
spacestation or a planet base.
These screenshots below do not necessarily depict exact gameplay and are more
for the purpose of illustrating some of the ships and aliens that are in the game.

I thought you might be interested in these several picture below. They are nearly finished renders (lights missing,
stars missing and other stuff) of the Gibbs Freedom Space Station that is featured in the spectacular intro animation
to the game. This station will of-course also be in the final game for the player to visit. More details on this station
can be found in the Collins Encyclopedia Galactica.
While there are still no pictures of the game engine here are a couple more pictures of a Freighter ship that
will appear in the game and in the intro animation. Details of this will ship will appear in the
Game Encyclopedia soon.
System Requirements
- Amiga computer with PPC board from
Phase 5 or G3 card from
Escena. WarpOS PPC kernal will be used.
- CD drive (recommended 4x although 2x would still work albeit slower).
- Minimum 8MB Ram.
- Hard Drive (uncertain at this time how much space will be needed).
- GFX Card Recommended. AGA will also be supported.
- Warp3D driver system will be used to provides an independent of hardware
standard for 3D on the Amiga.
- Modem (33.6+ recommended) and internet account for network games.
Explorer Mailing List
How to Join
You may join the Explorer mailing list by sending e-mail to
majordomo@ninemoons.com
with:
subscribe exp2260 [your e-mail address]
in the body of the message. That's it! This list discusses most aspects of the
game, and can sometimes wander off onto
unrelated topics, so please be prepared to receive a moderate amount of
e-mail. Inclusion on this list does not mean you will
automatically become a beta tester.
Downloads
There will be no demo of Explorer to download from this site. Demos will come
from our publisher Vulcan Software
sometime in the new year. Archives of the Collins Encyclopedia Galactica are
freely available for anybody to download to read in a web browser at your
leisure from this address.
CEG Archives
Last update: 9th December 1998
E-Mail:
Chris Page
Ed Collins
Rob Asumendi